﻿using Game;
using GameEntitySystem;

namespace SCIENEW
{
	public class SteelChestDevice : FourDirectionalDevice, IEntityDevice<ComponentChest>
	{
		public SteelChestDevice() : base(
			"SteelChestDevice",
			134,
			134,
			134
		)
		{ }

		public string GetEntityName(int value) => "SteelChest";

		public Widget GetWidget(IInventory inventory, ComponentChest component) => new SteelChestWidget(inventory, component);

		public override DeviceBehavior[] GetBehaviors(Project project) => [new SteelChestDeviceBehavior(project)];
	}
}